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Eternium wiki gear sets
Eternium wiki gear sets





Ok breaking the game is too harsh, but making it hard to balance is probably correct.Īpp2 shield bubble is also extremely valuable. Cutting RF CD in half has too many other implications (high alacrity, LoH, increased procs now that procs are becoming more available). I don't count assault6 due to the fact I actually think it's a bonus that breaks the game. There is some bugs about that snipe proc, but generally speaking a good design and promotes a certain style of bh play. Immolation proc is by far the best ability, and key to all high end mage play. Looking at the current sets, I feel only 1.5 sets has earned that distinction. They need to be big, loud and take no prisoner. With the above in mind, I feel all sets should have their set6 calling card bonus. Perhaps set 4 being slightly better than enchantments. Now not all named item bonuses are created equal etc etc.Įnchantment/Set2/4 should be relatively equal. They are probably kudos to legendary players in the game's past, and we should pay homage to those trail blazers. Name Item should have the 2nd best bonus due to they are the NAMED ITEMs. You are restricted in gears (must complete the full set and take the set2 and set4 bonuses as a given). Set 6 should have the best bonus due to the cost of acquiring the bonus. If we rank the power/utility of those rarest of bonuses, I feel they should appear this way. What really sets them apart are the very special/rare bonuses. Named Item, Sets, Enchanter's, Legendary, Epic, Rare, Common. So the way I'm envisioning the gear hierarchy in Eternium: So this gives players the ability to really craft their own customized gear without making Sets obsolete. Very simply an Enchanter's item is a normal/rare/epic/legendary item that can have TWO enchantments. Since one can enchant set items as well, I think it isn't overpowered to consider a new kind of recipe. For example Jugg 2 gives you 280 Power while greater power enchantment is only 100. Generally speaking even the greater enchantments aren't as powerful as any of the set bonuses we have seen. I would link that topic here if I knew how. Since I'm not able to yet enjoy the crafting update, here is my 2cents added to Lam 's idea about an enchantment set.







Eternium wiki gear sets